When you think ‘gamer’, you think MMO, but ‘shaman’ is what you want to know
When you first hear the term ‘gamer’ you think of casual players who enjoy playing games.
But, according to a new study, this is far from the case.
In fact, the study found that more than one-third of Australian gamers are more likely to be gamers than other Australians.
What is a gamer?
The study found there are three categories of gamers: hardcore gamers who spend hours on the internet, casual gamers who enjoy online multiplayer games, and people who don’t play games but play other social activities like social media and gaming communities.
The study analysed data from nearly 1.4 million Australian adults from 2011 to 2015.
It was conducted by research firm The University of Queensland and was conducted under the supervision of Professor Mark O’Leary.
What you need to know about gamingThe study examined data from roughly one-quarter of Australian adults aged 15 to 59 between 2011 and 2015, and asked people to complete an online survey.
It also collected information about their gaming habits.
The results showed that there were differences in gaming behaviour between Australians of different age groups.
More than two-thirds of Australians aged 55 to 64, for example, played video games.
However, less than half of Australians 65 and over played online games.
In terms of age, only two-fifths of Australians (50%) played online gaming at some point in their lives.
The age group that was most likely to play online games at some time in their lifetime was those between the ages of 25 and 34.
The number of Australians who played online or virtual games at least once a month dropped by 10% between 2011-2015.
However, the researchers note that more casual gamers tended to be younger and more likely than hardcore gamers to be married, have children, and have lower incomes.
According to the researchers, it’s important to remember that gaming is an activity that most Australians do regularly and that it’s only a small percentage of Australian’s overall gaming activity.
What the research saysThe study’s results also indicate that gaming and other social gaming activities are relatively new to Australia, and that this is likely to change as the country matures.
According the report, Australian gamers tend to be less likely to own a gaming device, and the majority of players are female.
More than half (55%) of gamers also said they had never played video gaming in their life.
More women (57%) than men (42%) said they used social gaming in the past year.
Australian gaming has become more popular in recent years, particularly among the younger demographic, with many young adults saying they play games to cope with stress and boredom.
“The gaming culture in Australia is growing rapidly,” Professor O’Loughlin said.
“We are seeing a trend towards more and more people choosing to be a part of the gaming culture, and a growing trend towards a more casual gaming community.”
What you should know about virtual realityThe study also found that Australian gamers were more likely, but not necessarily more likely as a group, to be active in virtual reality (VR).
This means they are more aware of the technology and how it can be used in gaming.
According a survey by gaming website Gameloft, a whopping 90% of Australian online gamers said they were interested in using VR.
Professor O’Malley said while the popularity of VR has exploded, there are still barriers for it to enter mainstream gaming.
“For the most part, Australians are not getting the exposure they need to understand how VR can enhance and expand their gaming experience, or how VR is helping to redefine the industry and the way games are played,” he said.
For more news on games and virtual reality, check out our video on the latest games, tech and gaming news.
Read more about gaming:Gaming cultureThe study revealed that a third of Australian gaming players said they felt intimidated by other Australians in online gaming, and were more comfortable using other Australians to play games with.
This could be because Australia is a relatively small market compared to other parts of the world, and because Australians tend to feel more comfortable with each other in social interactions, the research suggests.
The authors say the findings provide an opportunity for Australia to create a gaming culture where people are more comfortable playing together and working together as a community.
Professor Mark O`Leary said gaming is about playing games and connecting with other gamers.
“Games like EVE Online and World of Warcraft have really opened up the gaming community to a much wider range of gamers, with a greater diversity of backgrounds and interests,” he explained.
“They’re able to communicate with eachother, and they share more than just a single avatar, but can also form meaningful friendships.”